Saturday, July 26, 2008

Media and Risky Behaviors

Soledad Liliana Escobar-Chaves and Craig A. Anderson immediatly state two points, one is that the United States youth is spending to much time with electronics daily and that they can lead to unhealthy behaviors that can lead to societal costs.
As they state that "health risk behaviors identified by the Centers for Disease Control and Prevention—obesity, smoking, drinking, sexual risk taking, and violence" can occur from the the activity from over use of electronic devices.
The article takes each risk behavior into its own category and explain individually in detail how the risk behavior plays its role in the addiction to electronics. Obesity has a large section portion identifiying that part of the reason that obesity has reached its climax internationally is because of the amount of electronics that get played daily and the amount of advertising for un-healthy foods. Through out the article there are also large quotes to give an effect of the point that they are trying to express. Obesity has its own links through each kind of electronic addiction, from video games, movies and the internet. Obesity is making its impact due to the amount of food that adolescants are eating and to the fact that they are not getting enough exercise. The article then takes a shift in how adolescants are the largest amount of new smokers to smoking.
"Many studies provide clear and strong evidence that youth are more susceptible to viewing smoking favorably and to becoming smokers as a result of exposure to smoking in the media."
After the impact on how smoking is largely inspired by the media, the artcle takes another shift into how adolescants are getting addicted to alcohol. The most common advertised drug on the media that seems to be making a large impact onto adolescant society is alcohol. After the commentary on alcohol the article takes another shift into the amount of sexual intercourse that is occuring in the adolescant society. Sexual influence is inspired everywhere in media this day, from advertising alcohol to soda. "Virtually no attention has been given to the ways in which the sexual content of advertising may shape adolescent sexual behavior."
After the impact on how sexual intercourse has largely increased in the adolescant society, the next shift is into adolescant violence showing the largest statistics in the article so far. Youth violence resulting in death or injuries has a direct and indirect cost of $158 billion a year. Media exposure has shown violence inspired from movies, advertisements and most of all video games. The article shows that there is a percentage of adolescants playing video over 15 hours of video games per week. Television and movie violence has been one of the most common types of films and shows to be shown on TV and for the public to buy. There is studies that violent games leads to violent behavior. "Despite many reports that exposure to violent media is a causal risk factor, the U.S. public remains largely unaware of these risks, and youth exposure to violent media remains extremely high."
The article concludes by expressing that media has a very high influence on the behavior of adolescants in American society. All the behaviors were covered with percentage in how they are increasing per year. A solution that the article ends with is stating that studies have shown that positive behavior that is played or shown can influence positive behavior. So a shift in channeling more positive behavior can be looked upon as a solution.

Is That Just Some Game? No, It’s a Cultural Artifact
Heather Chaplin

The history of video games impressed me in how it can be perserved and cherished more instead of being violated to be shut down. I noticed some of the games there that created its name in history such as Warcraft being the first real time strategy game. Video games is a sign of the advancement in technology this day to the technology of the world. Mr. Lowood has a passion and pride to the advancement of video games and wants to protect it by avoiding emulators to steal the games and have them played for free on the internet.

2 comments:

Nathan H said...

It's cool that you use quotes from the article to give your summary a context. Sometimes reading from the original source packs a bigger emotional punch. Despite the hard data presented in "Media and Risky Behaviors," I think most of the claims are hyperbole. People can be influenced by ads and other media, but we all have free will. We can act as we choose and even an Orwellian cannot take that away.

Danny M said...

I feel that media actually influences a lot though. I know the choice in the end is to the person with actual thoughts and a mentality. But the media and advertisements has created brain washes to society today, mainly youth. Like when we talked about it in Music Appreciation about Hannah Montana and the boy bands before them and MTV.